"Who dares to teach must never cease to learn. " John Cotton Dana

Sunday, November 27, 2011

ICT as a mindtools

Mind tools are computer-based tools that have been developed to function as intellectual partners with the learner in order to engage and facilitate critical thinking and higher order learning. These tools include concept mapping, visualizations, live conversation, computer mediated conferences and other tools.
Mind mapping is one of the mind tools that can be used to draw diagrams to represents words, tasks, ideas and other items and link them to a central key word. I think that using diagrams to represent the information will make the information more clear to the learner and will assist in organizing the knowledge. Mind maps can be used for problem solving and for outlining framework design; also it can be used to structure relationship representations and enhancing work morale.
There are some of the mind mapping software that can be used to organize large amounts of information. Software packages can extend the concept of mind mapping by allowing individuals to map more than thoughts and ideas with information on their computers and the internet, like spreadsheets, documents, internet sites and images.

Tuesday, November 15, 2011

WebQuest


WebQuests are subset of Inquiry Based Learning, It is an inquiry oriented activity where the students mainly use the web as a resource to find information. WebQuests are designed to use learner's time well. WebQuests are used in variety of areas of education and for all grades. Teachers like us around the world are making WebQuests for their own classes as well as to share with others.

There are five essential  components of any  WebQuests:
  1. Introduction : To draws the learners attention to the topic and inspires them into action.
  2. Task : Drawn from the introduction and sets out the goal. It is the most important aspect of the WebQuest. There is often a Focus Question that defines the task.
  3. Process : A description of the process the learners should go through in solving the problem. The process is broken up into clearly described steps.
  4. Evaluation: Guidelines for how students will be assessed. It is usually in a rubric.
  5. Conclusion : Summarizes the activities and relating it to real life situations.



In my point of view applying WebQuests in learning will enhance the student's motivations  and engagements and encourage high order thinking skills and since WebQuests are most likely to be group activity it allows students to take responsibilities and have relationship with other colleagues.

One of the most interesting WebQuests that I found is Computer viruses and malicious code WebQuest where the author start the introduction with a question to draw students attention about the viruses and malicious code, it is very attractive and interesting one.